WAR
AND PEACE STORIES
(excerpts
from posts)
(If you want to retell any of the stories listed below, be sure
to obtain permission from the copyright holder if the material
is not in the public domain)
1)
You
may want to use Margaret Read MacDonald's book, Peace
Tales. Publisher: Linnet Books, Hamden Connecticut.
2) A favorite of this list is Malba Tahan's Learning
to Write in the Sand, a modern, composed story which sounds
like a folkloric wisdom tale. It is about forgiving and looking
beyond the present moment, and making a choice not to fight.
Bones: Two merchants, Mussah and
Nagib are traveling together with their caravans and they stop
at a riverside. Nagib trips and falls into the torrent, and Mussah
saves him. Nagib has his servants carve onto the stone face of
a nearby mountain "Traveler, in this place did Mussah heroicly
save the life of his friend Nagib." On the way back, they
get into an argument somehow, and Mussah strikes Nagib. Nagib
picks up a stick and writes in the sand "Traveler, in this
place did Mussah break the heart of his friend Nagib." A
servant asks: "Master, when your Mussah saved your life,
you had the words carved into stone, but now that he has insulted
you, you write it in the sand. The words will be gone, washed
away be the tide, before the morning." Nagib says "Yes,
my friend; and if you would be happy, you must learn what to carve
into stone and what to write in the sand."
3) The tale that immediately came to mind is Pleasant DeSpain's
Old Joe and the Carpenter. It is
about an argument between two lifelong friends and the man who
builds a bridge between them. Subtle, yet powerful. You can find
the story in Elisa Pearmain's wonderful book, Doorways
to the Soul: 52 Wisdom Tales from Around the World.
4) Not long ago I asked for some help with a story about peace
and war called Sissa and the Troublesome
Trifles. Here's the synopsis: I found it several years
ago in a book by I.G. Edmonds called Trickster
Tales.
The gist of the story is this: Sissa, an elderly adviser to King
Balahait , is challenged by the kings jealous advisers who
say that he never does any important work for the king, only pays
attention to small things, like the complaints of a poor woman
or a lost child. At their instigation, the king orders Sissa to
come up with a way of fighting a war that will not kill anyone.
Sissa goes off into the mountains for a month and comes back with
The Royal Game of Chess which he has invented. The king is intrigued
and tries out the game with the King of the South who has been
rumored to be starting a war. They play their game of chess over
a period of days and come to a draw. The King of the South, impressed
by King Balahaits strategic skills, decides not to attack.
King Balahait allows Sissa to name his own reward. Sissa asks
for some rice, namely to have the amount of rice, starting with
one grain, doubled on each succeeding square of the chessboard.
The King scoffs at Sissa, but begins to see, as the rice grains
keep doubling, the wisdom of the old man. He asks what the amount
will be on the 64th square and Sissa says that he has no name
for such a large number, but he can write it on the marble wall
of the throne room. The King then sees Sissas wisdom in
paying attention to
small things before they get out of hand. He offers Sissa another
reward, but tells him this time to make it a big one, as he cannot
afford a small one. Sissa asks only that the rice be given to
the poor. The King makes him his Grand Vizier and puts him in
charge of taking care of the small needs of his subjects.
(This
web page updated 8/3/03)